POV-Ray : Newsgroups : povray.general : Amapi is free : Re: Amapi is free Server Time
4 Aug 2024 20:14:25 EDT (-0400)
  Re: Amapi is free  
From: Andreas Kreisig
Date: 20 Apr 2003 08:36:01
Message: <3ea29431@news.povray.org>
Simon Adameit wrote:

> Thorsten Froehlich wrote:
>> In article <3ea1d418$1@news.povray.org> , Simon Adameit
>> <sim### [at] gaussschule-bsde>  wrote:
>> 
>> 
>>>regarding your last comment, how compares raytracing with other
>>>techniques when complexity grows?
>> 
>> 
>> In short:
>> 
> 
> Thanks for you detailed explanation.
> 
>> So, as you can see (if you managed to read on to here), if the scene
>> complexity rises, ray-tracing gets more economical, even for things like
>> triangle meshes.
>> 
> 
> Unfortunately complexity is limited by memory.

I'm not familiar with rendering algorithms, but aren't there any rendering 
systems available(e.g. Pixar's Renderman wich is a hybrid renderer) wich 
are able to pipe the input so that the memory is not the limited factor?

Andreas

-- 
http://www.render-zone.com


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