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Simon Adameit wrote:
> Thorsten Froehlich wrote:
>> In article <3ea1d418$1@news.povray.org> , Simon Adameit
>> <sim### [at] gaussschule-bs de> wrote:
>>
>>
>>>regarding your last comment, how compares raytracing with other
>>>techniques when complexity grows?
>>
>>
>> In short:
>>
>
> Thanks for you detailed explanation.
>
>> So, as you can see (if you managed to read on to here), if the scene
>> complexity rises, ray-tracing gets more economical, even for things like
>> triangle meshes.
>>
>
> Unfortunately complexity is limited by memory.
I'm not familiar with rendering algorithms, but aren't there any rendering
systems available(e.g. Pixar's Renderman wich is a hybrid renderer) wich
are able to pipe the input so that the memory is not the limited factor?
Andreas
--
http://www.render-zone.com
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